Keep your underground base open on a PC you already own, Windows or Linux. NodeMesh installs the dedicated server, keeps it running and relays your friends' connections — nothing to open on your router. Core Keeper is new on NodeMesh and in Beta.
Free on your own PC — one host, no time limit.
Sign up, then paste one command from your dashboard on the PC that will run the server — PowerShell on Windows, a terminal on Linux. The agent installs as a service and pairs with your account.
Choose the game in the panel. NodeMesh downloads the dedicated server, sets it up and starts it, and you watch every step in the live console.
Switch on the traffic relay for the server and the panel gives you a public address. Send it to your friends: their traffic goes through the relay to your PC, so you never open a port on your router.
The memory figures are for the game server alone. If you also play on the same PC, the game itself needs its own memory on top.
Core Keeper uses UDP. NodeMesh starts it in direct-connect mode, so friends join with the address the panel gives you instead of a Steam invite or Game ID, and the relay forwards the game port to your PC. Core Keeper's own documentation says direct connect also lets PC and console players play together.
Core Keeper is new on NodeMesh and has not been through our own hardware run yet. NodeMesh starts the server in direct-connect mode, so friends join with the server's address and Steam's “invite a friend” button does not work with it. NodeMesh tells the server to keep its world inside its own folder so backups can include it. On Linux the server needs a small virtual display (Xvfb) to generate its world; if your host is missing it, NodeMesh tells you how to install it. There is no live player count for this game yet.
One host — your own PC — is free with no time limit, for up to 5 game servers: the web panel and console, the config editor, the mod manager, auto-restart on crash and the traffic relay. Extra hosts cost credits.
See pricing →Beta: you can create this server today, but we have not run it on our own hardware yet. Expect rough edges, and tell us what you find.
Both. NodeMesh installs the dedicated server through SteamCMD on either. On Linux it also needs Xvfb, a virtual display, to generate its world, and NodeMesh tells you how to install it if it is missing.
NodeMesh runs Core Keeper in direct-connect mode so the relay can reach it without port forwarding. In that mode the server has no Steam Game ID, so share the server's address instead.
No. The dedicated server is a free download on Steam. NodeMesh fetches it for you anonymously, so no Steam login is stored on your PC.
Yes, for one host. Running game servers on your own PC is free with no time limit — up to 5 servers, traffic relay included. You only pay, in credits, if you add more hosts.
Because we have not run it on our own hardware yet. It is set up the same way as the other games here, but until we have seen a real session from install to friends playing, we would rather call it Beta than stable.
Create an account, install the agent and pick the game. One host is free with no time limit.
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