Run a Stationeers dedicated server on the Windows or Linux PC you already have. NodeMesh installs it, sets the launch options and keeps it running. Stationeers is in Beta on NodeMesh, and we haven't run it on our own hardware yet.
Free on your own PC — one host, no time limit.
Sign up, then paste one command from your dashboard on the PC that will run the server — PowerShell on Windows, a terminal on Linux. The agent installs as a service and pairs with your account.
Choose the game in the panel. NodeMesh downloads the dedicated server, sets it up and starts it, and you watch every step in the live console.
Switch on the traffic relay for the server and the panel gives you a public address. Send it to your friends: their traffic goes through the relay to your PC, so you never open a port on your router.
The memory figures are for the game server alone. If you also play on the same PC, the game itself needs its own memory on top.
In Stationeers, choose Multiplayer, then Join Game, and enter the address and port the panel shows you, or find the server in the list. We don't know yet whether a join through the NodeMesh relay works: if it does not, forward UDP port 27016 on your router and share your own address.
The server is a download of about 5 GB, so NodeMesh asks for 8 GB of free disk before it creates one. Stationeers is demanding: the atmospheric simulation is heavy, and the community server image asks for 16 GB of RAM and 6 to 8 cores; NodeMesh asks for 4 GB at minimum and suggests 8 GB. The world, difficulty and start options are chosen on the Config tab and apply when a new world is created. Autosave runs every five minutes by default, which is also the most a Windows stop can lose. The admin secret is write-only. No query protocol is known, so the live player count is not shown.
One host — your own PC — is free with no time limit, for as many game servers as your hardware can run: the web panel and console, the config editor, the mod manager, auto-restart on crash and the traffic relay. Extra hosts cost credits.
See pricing →Beta: you can create this server today, but we have not run it on our own hardware yet. Expect rough edges, and tell us what you find.
Attach it with one line and players join it directly, next to every other game on the same machine.
No. The dedicated server is a separate free Steam tool and NodeMesh downloads it anonymously, so no Steam login is stored on your PC. Your players need the game.
Lunar, Mars, Europa, Mimas, Vulcan and Venus. The start condition and start location belong to the world, so the Config tab explains which ids to use; the defaults are for Lunar.
We ask for 4 GB at minimum and suggest 8 GB with 4 cores as our own starting point; the community server image recommends 16 GB and 6 to 8 cores. Give a busy server more.
Steam lists the dedicated server for both. NodeMesh uses the launch line a maintained community image uses; the game changed its flags in 2025, so a game update can break it. NodeMesh has not run it on either yet.
Yes, for one host. Running game servers on your own PC is free with no time limit — as many servers as your hardware can run, traffic relay included. You only pay, in credits, if you add more hosts.
Create an account, install the agent and pick the game. One host is free with no time limit.
Create a free account